DES 311 3d Animation
DES 311- 3d Product and Character Animation
Week 1
Studio Session:
- Introduction to course PPT
- Storyboard Template available here.
Lab Session:
- Bouncing Ball tutorial to follow…. ******************************
Week 2
Studio Session:
- Assignment 1 – Brief available here: http://www.manifestcg.com/DES311/studio2/Assigment1.pdf
- Freemind mind Mapping tool is available on all platforms for free here: http://freemind.sourceforge.net/wiki/index.php/Download
- Process Doument available here: http://www.manifestcg.com/DES311/studio2/ProcessGraph2.xls
Lab Session:
Video Tutorial: Heirarchy Linking in 3d studio max- Mechanical Arm Example. This will take you through the basic principals of linking objects and heirarcies in max for animation purposes.The support file with the initial starting point is available here: http://www.manifestcg.com/DES311/MechArmModel.max
Week 3
Studio Session :
Getting ready for HDRi compositing.
Lab Session:
Video Tutorial: This is a very simple method of creating tank tracks and animating them. There are much better methods that allow more realistic and physics based approaches – this is much more for visual reference than a basis for animation.
Digital Composite principles tutorial
Project Scheduling
Project Schedule: This is a link to the project scheduling document I mailed you. Have a look over it and try and get an idea of how you are set as regards your progress.
This is a link to tyour pgrogress in the project so far. This will be updated every Monday night at 10pm.
Week 7 Character Design
Character Design Powerpoint available here. A brief introduction to character design and proccesses involved.
Suggested timeframe for development over the coming weeks is available here. Please try and stay on top of this part of the module as it is really difficult if you fall behind in this area!
Week 10
Head Tutorial Available here. This is a head tutorial that I downloaded a long time ago. It is a really comprehensive and great starting point for creating any kind of human based head.
Week 12
2011-04-13 16:01:25
BASEMODEL6.3ds for use with Max6
Video tutorial: File Stage 1. This is the base character model for the tutorial below. It has been unwrapped and is ready for skinning and for use in ZBrush. The tutorial below outlines the resizing of the Biped tool in 3ds Max for use with the skinning modifier.
Biped Scaling tutorial available here with no sound!!:!:!::!:
Video tutorial: File Stage 2. This file is the pickup point from the tutorial above. The Biped is ready to work with the skin modifier in 3ds Max. This tutorial shows how to set up skin and edit envelopes and vertices to react properly for animation purposes.
Skiining tutorial with no sound here!:!::!:!:!:
File Stage 3. This file is the charatcer with the skin modifier in place. It is a good starting point to clean up the weighting of vertices in a character and practice mirroring the weighting.



