Well I had the guy rigged and ready from writing tutorials I thought I may as well do some animations for this wee guy. Walk cycles are one of the most important pieces of animation you will need to master when animating characters. You need to make sure that it loops from start to finish completely. This is using techniques from Richard William’s- The Animator’s Survival Kit… I keep going on about it but it really is a must for anyone studying animation. Get it now!!! Even though it’s from a 2d perspective I rarely animate anything without refering to it. You will notice some things that are different from the standard footsteps available in Max. in particular from the front you will notice the legs crossing which holds the weight more naturally… also the arms carry the weight of the character. The movements here are exagerated but are based off real walk patterns and arcs.
If you right click on the image you can turn on the loop option.
May as well get a look from different angles saying as it is 3d like…
The texture’s a bit of stand in and I can see some problems with the animation (shaky feet need fixing) and rigging (Little bit of the underarm being attached to the wrong spine link) but I’ll come back to all of that another day….